﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace QS.Game.Logic.Objects
{
    class QObject
    {
        private Vector3 m_Position;
        private Matrix m_Orientation;

        public QObject()
        {
            this.m_Position = Vector3.Zero;
            this.m_Orientation = Matrix.Identity;
        }

        public Vector3 Position
        {
            get { return m_Position; }
            set { m_Position = value; }
        }

        public Matrix Orientation
        {
            get { return m_Orientation; }
            set { m_Orientation = value; }
        }
    }
}
